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FROM FORESIGHT TO FIRST PLACE: HOW COMPANIES TURN VISION INTO MARKET LEADERSHIP

Having a vision of the future is common. Turning that vision into market leadership is rare. The companies that shape industries are not necessarily the ones with the best ideas, but the ones able to move first, learn fastest, and force competitors to follow their path. Getting to the future first is not about making heroic, bet-the-company investments. It is about converting foresight into real market position before rivals can catch up, and the rewards for doing so are substantial.

When a company gets there first it can define an entirely new product category and enjoy years of near-monopoly profits before anyone else arrives. Chrysler did this with minivans and Sony did it with portable audio. The pioneer sets customer expectations, price points, and the language of the market. Late entrants end up fighting for scraps. Samsung and Goldstar entered VCRs through licensing deals with Japanese pioneers and captured only a small share of the profits over the life of the product, while Matsushita, which set the standard, took the bulk. Getting there first also means setting the technical standards that everyone else has to build on. Intel did this with microprocessors and Microsoft with DOS and Windows. Microsoft earned $13 to $14 on every PC shipped because its operating system became the standard, and Intel recouped chip development costs far faster than Motorola because the x86 architecture became the default for PCs. Once a standard is in place, customers invest in it and demand compatibility, which locks in advantage for the owner for the next generation.

First movers also build infrastructure and customer bases that are extremely hard to replicate. When AT&T decided in the early 1990s to enter US cellular, having missed the start in the 1980s, its only option was to buy McCaw at a premium because McCaw already owned the towers and the subscribers. In retail, Wal-Mart preempted sites that physically could not support more than one store of that scale, effectively blocking competitors from the same locations. Early scale lets a pioneer amortize its competence-building investments faster, while competitors who are denied early revenues are forced to scale back or abandon their programs entirely. The power to set the rules is just as important. Charles Schwab’s “Street Smart” software and its “OneSource” mutual fund platform forced even Fidelity, the market leader, to follow or risk losing share. The pioneer establishes how the game is played.

Despite these advantages, many companies assume it is safer to be a quick follower. That belief rests on two ideas that do not hold up under scrutiny. The first is that pioneering is inherently too risky. The risk that matters most is financial, the chance that a large irreversible investment fails. But getting to the future first is not about outspending everyone. It is about learning cheaply and quickly. GE’s failure in factory automation and Japan’s multibillion-dollar push for an analog HDTV standard did not fail because the market was not ready. They failed because the products were too expensive, too difficult to use, or not reliable enough. The objective for a pioneer should be to test concepts with customers early, run small market experiments, and share risk through partners, so that understanding of demand races ahead of financial commitment. The goal is not to be first in an absolute sense, but to be first with the product that finally gets the price and performance right and unlocks the mass market.

The second assumption is that a follower can always waltz in at the last minute and take the prize after the pioneer stumbles. This only works if the follower already has the competencies in place, and building world-class competence often takes a decade or more. IBM surrendered microprocessors to Intel in the early 1980s and it was 1994, thirteen years later, before it could mount a serious challenge with the PowerPC. Philips, Thomson and Zenith let Japanese firms lead in camcorders and found it essentially impossible to catch up. Betting that a rival will overcommit or mistime the market is itself a gamble. If a company surrenders leadership simply because it has no point of view about the future, it is not being prudent. It is abdicating. This is why the critical battleground is what can be called the management of migration paths, the period between having a vision and having a mature market.

Most managers focus on Stage 3, direct product-to-product competition after the market has taken off. By then, however, much of the contest is already decided. Stage 2 is premarket competition to shape how the industry gets from today to tomorrow. In 1994, long before interactive television was a mass market, HP, AT&T, Microsoft, Philips and others were already competing to set standards for set-top boxes, video servers and software. There is almost never one path to the future. Apple, Motorola, Compaq and others all had different concepts for handheld computers. Sony, Nintendo, Philips and Microsoft had different visions of multimedia. In VCRs Sony and Matsushita took different technical routes. In HDTV Japan pushed analog MUSE, Europe pushed D-MAC, and the US raced toward digital. Companies that understand this try not only to find the shortest path for themselves, but to push rivals onto longer and more expensive ones. Philips used its influence in the music industry to block Sony’s DAT tape and bought time for its own DCC format. A coalition of US and European firms worked to derail Japan’s MUSE standard for HDTV, restarting the clock and giving them time to develop a digital alternative.

Because no single firm has all the skills needed for tomorrow’s opportunities, this stage is fought through coalitions. Interactive TV, satellite communications like Iridium, and on-board navigation all required combining capabilities from many companies. The firm at the center of the coalition, the “nodal company,” often ends up with influence far greater than its size. Apple led the Newton project not because it made the best components, but because it owned the vision of the user interface and could attract partners like Motorola and Sharp. General Instruments, a relatively small company, shaped interactive TV and HDTV because it owned critical video compression technology. Influence in a coalition comes from having unique core competencies, the ability to build and manage partnerships, speed in learning where real demand lies, and global brand and distribution reach. Over time the balance of power shifts. IBM dominated the early PC coalition, but as the market matured Microsoft and Intel gained the upper hand. Partners today often become competitors tomorrow. Sony and Philips collaborated to create the audio CD and then fought fiercely for market share in CD players. Managing this requires political skill, trust, and an understanding that not all partners have the same level of commitment. Some are just listening posts.

Standards are the other central weapon in this phase. The absence of a common standard slows a market dramatically. Japan’s PC market lagged the US for years because NEC, Fujitsu and IBM Japan each pushed a different operating system. When an industry finally coalesces around one or two standards, growth accelerates. Yet every company wants the standard to emerge early, and wants it to be their standard. The rewards are enormous and long-lasting. Whoever owns the standard collects royalties, recoups R&D faster, and gains a huge advantage in the next generation because customers are already locked in. The farther a company has gone down its own technical path, the more painful it is if its approach loses.

In the end, foresight alone is not strategy. Strategy is what you do with foresight before the market is obvious. Companies that translate vision into leadership act early, but with experiments rather than blind bets. They build coalitions to access skills they do not have. They fight to shape standards and migration paths. They accumulate core competencies years before revenues appear. Companies that wait for certainty usually find that the most fertile ground is already occupied, and that they are now dependent on the firms that moved first. The future is not something that arrives. It is something that is built, and it is built by those willing to get there first

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